A day afterward announcing its plans to update and better the Destiny 2 experience over time with numerous updates, developer Bungie is dorsum today with some specifics well-nigh how the game's "sandbox" is changing. In Bungie's latest weekly blog post, design lead Josh Hamrick talked about what players can expect in the upcoming "Become Fast Update," which is the first of many coming to Destiny 2.

Hamrick explained that Bungie's goal with the new update is to "provide individual players with more hero moments" past fashion of boosting their total speed and mobility, particularly in Crucible. Additionally, Supers are irresolute, while the "frequency and affect" of the "most worthy power weapons" is increasing.

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Below is a rundown of changes that Bungie is currently testing internally. Hamrick cautioned that, while "the outlook is expert" for these to be released, through the process of testing it might be adamant that they won't ever be released publicly. They are all pretty notable, including things like Power ammo dropping when you die, faster Super recharges, faster Power ammo respawn timers, and diverse changes to weapons, amid many other things.

Additionally, the Shoulder Accuse power is undergoing some serious changes in that Bungie is completely reverting information technology to work as information technology did earlier a previous update tweaked it. "Shoulder Charge's movement utility was perceived as more valuable than its impairment utility, which made it feel bad to actually hit someone with Shoulder Accuse. The movement was effectively a 'free' dodge," Hamrick said.

"The goal of the untargeted distance nerf was to discourage using the ability as a motility mode by making information technology only effective when using it against enemies," Hamrick added. "In retrospect, nosotros think this modify was a mistake and we've heard you all say the same."

Finally, Hamrick said a change is coming for Snipers then that they don't "blanch" every bit hard when taking hits, especially with Power weapons. "We accept dug into this and institute that somewhere along the way towards shipping Destiny 2, we acquired a bug that is preventing the states from beingness able to successfully tune this to the values that we would all like," Hamrick said. "While the electric current batch of changes we are playtesting get a long way to bringing snipers back to where they should exist, this bug will still preclude them from feeling perfect."

The bug that Hamrick mentioned requires some "deep changes," and the developer cautioned that information technology could take "a while" to clear out this issue. Yous can see a full list of changes for the "Get Fast Update" below, while this Bungie postal service has fifty-fifty more details.

Destiny ii "Go Fast Update" Notes:

  • All three glides plus Catapult and Strafe Lift accept been retuned and buffed to make them more unique and faster.
  • The mobility stat has had its range expanded and been completely retuned as well. In short, anybody gets faster and the high cease is college.
  • The players' basis speed cap has been increased, allowing for faster full move speed, regardless of how you may get there.
  • Arcstrider, Sentinel, and Striker all move faster, and at the same speed as one another, while in their Supers.
  • Arcstrider, as a whole, is performing well in PvP merely by and large due to its neutral game perks. We've fabricated the following changes in an effort to get the Super to be a more competitive pick:
    • Faster Attack Animations.
    • Faster Dodge Animations.
    • Increased range of all attacks.
  • Supers recharge faster for everyone!
  • We've buffed several weapon archetypes (including, but not limited to, Hand Cannons, Pulse Rifles, Sniper Rifles, and Shotguns) and a few specific perks, too.
    • A key goal hither is to make Shotguns, Snipers, and Fusion rifles more than prevalent in the game.
  • We've also been working side-by-side with our friends on PvP to increment the step of PvP combat and the frequency of power play. Hither'southward a sneak peek at their hard piece of work:
    • Player respawn times for all Quickplay modes have been decreased.
    • Power Ammo respawn timers for all Quickplay modes have been reduced ~30%.
    • Power Ammo respawn timers in Survival have been reduced ~40%.
    • Power Ammo respawn timers in Countdown have been reduced ~25%.
    • Ammo counts accept been adjusted in relation to these timers, and in relation to weapon type.
    • Enemy players now drib their power ammo on death.
      • The dropped brick is available to anyone until picked upwards or xxx seconds have passed.

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